Скачать [TheGnomonWorkshop, Giovani Magana] Creating Assets & Architecture for Game Environments (2023)

Скачать [TheGnomonWorkshop, Giovani Magana] Creating Assets & Architecture for Game Environments (2023)
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Автор: TheGnomonWorkshop, Giovani Magana
Название: Creating Assets & Architecture for Game Environments (2023)

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Материал на английском языке

Explore the process of constructing a game environment in Unreal Engine 5 by utilizing assets generated in Maya and ZBrush. Giovani Magana, a seasoned Senior Environment Artist, imparts a range of techniques derived from his professional workflow, emphasizing the efficient development of assets and architectural elements for game environments through a fundamental modular approach.

This workshop caters to intermediate-level artists who possess a certain degree of familiarity with Maya, ZBrush, and Unreal Engine. Giovani initiates the process by sketching preliminary ideas in Photoshop, followed by the creation of a modular asset kit in Maya. He delves into his methodology for fabricating tiles, trim sheets, tileable textures, and tileable meshes. Subsequently, he showcases the creation of additional assets, such as rocks and props, utilizing ZBrush.

To conclude the workshop, Giovani constructs the final house and environment within Unreal Engine 5. Furthermore, he constructs a corner of the environment to demonstrate the complete process of crafting organic landscapes, while also offering tips for finalizing an entire environment using Unreal Engine.

The workshop primarily centers around the production of assets essential for building a game environment. Although Giovani briefly showcases his usage of Substance Designer and Unreal material graphs, he does not provide an in-depth, step-by-step breakdown.

Duration: 250 Minutes

Format: HD 1920x1080

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